Best Overall
Lift the HeroQuest lid and the box keeps going: 65-plus miniatures, 15 pieces of dungeon furniture, 21 doors, 93 cards, a game master's screen, and a quest book holding 14 adventures. Very few boxes in this category are that complete on day one. You can play the first quest the same evening you open it, with nothing else to buy.
That completeness is the reason it's our top pick. Nothing else here hands a group a full campaign, every monster, and a screen for the dungeon master in one purchase. It's also the gentlest introduction to miniatures gaming in this set: one player runs the evil sorcerer Zargon, everyone else takes the Barbarian, Dwarf, Elf, or Wizard, and the rules resolve almost everything with a handful of dice. Our first session cleared a quest with the rulebook open once, in the first room, and never again.
The figures are the pleasant surprise. The 25mm bases keep the corridors feeling cramped the way a dungeon should, and the furniture — tables, racks, a throne — does more for the atmosphere than the monsters do. A board with actual furniture standing on it reads as a place rather than a grid, and that's the detail that gets a group to set up a second quest.
What it asks in return is a group of at least two, one of whom is willing to run the dungeon rather than play a hero. That's the price of a game this easy to teach: a live dungeon master can improvise when the players ignore the obvious door, and the included rules for writing your own quests mean the 14 adventures aren't a ceiling.
Pros
- 65+ miniatures plus doors and furniture in one box
- 14 quests and rules for building your own
- Rules you can teach in a single sitting
- Semi-cooperative play that suits families
Cons
- Takes up serious table and shelf space
If you want one box that turns a family or a skeptical group into miniatures players, this is the one we hand over — complete, teachable, and generous with figures.